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Realistic Pokemon "Blastoise, Cubone and Geodude"

"The Armour Squad", my realistic interpretation of some hardy Pokemon characters. I enjoyed interpreting these childhood characters for the nostalgia.
I wanted to explore the creation of intense body surfaces such as thick skin and scales in a game engine.

This model was created in 7 days after work hours as a test to see if I could create a game ready model using fast techniques without substituting quality.
programs used: Maya, Zbrush, UV roadkill, Xnormal, Topogun, Photoshop

Perspective Render

Perspective Render

Front Render

Front Render

Side Render

Side Render

Back Render

Back Render

Cubone Render

Cubone Render

Clay Render with (Normals Only)

Clay Render with (Normals Only)

Wireframe Render

Wireframe Render

Zbrush Sculptures

Zbrush Sculptures