"The Armour Squad", my realistic interpretation of some hardy Pokemon characters. I enjoyed interpreting these childhood characters for the nostalgia.
I wanted to explore the creation of intense body surfaces such as thick skin and scales in a game engine.
This model was created in 7 days after work hours as a test to see if I could create a game ready model using fast techniques without substituting quality.
programs used: Maya, Zbrush, UV roadkill, Xnormal, Topogun, Photoshop